Previously, they would attack you right away when you entered the floor. Increased the time enemies take to react after you enter a door in the Harvest Fields.Previously you could after a couple of upgrades get Tier 5 weapons on the planet one rift, which is no longer possible now. We capped the Weapon Tier that can drop in rifts depending on the current planet.This will shake up the weapon meta, make more combinations viable, and let your builds escalate even more! We buffed Golden Weapons, so they now have an increase in fire rate to make it more desirable to get a full golden arsenal of weapons.Added new Elite Templates for all Planets for more variety, difficult encounters and making blueprints more accessible.Increased the amount of loot you get from boss kills to make it more rewarding.This prevents spawns underneath blocks that could cause hard stucks when you could not break the shield. Turtled enemies lose their shield sometimes to make them vulnerable.Added a new effect when stomping enemies that are turtled, which shows that their shield is now broken.Protector Enemy that shields other enemies can now also appear in early levels to create more dynamic encounters.Turret: Every 5 seconds firing a long-range projectile towards the player direction.Bullet Rain: Every 5 seconds, emitting a fountain of projectiles that hurts the player if he’s too close.Added two new Enemy Modifiers, which will add new threats and encounters to existing enemies.You can check out the full patch notes below: Improvements & New Things This is alongside an updated skill tree, Golden Weapon tweaks, and a host of overhauls added to the Eternity Tower tier, which features a relentless ‘endless mode.’ Along with game improvements, developer Smokestab has added new end-game content, weapon and enemy modifiers, visual effects, loot rewards, and various early-game improvements to help new players progress through the game faster. The main focus is fixing persistent performance issues and implementing suggested changes made by the community. Instead, the game is only available on PC and Nintendo Switch. Unlike Gris, Orbital Bullet doesn’t have a PS5 version. Featuring unique 360 degrees levels, shoot your way through procedurally generated stages, all while fleshing out your skill trees and putting an end to the Dread Corporation. Orbital Bullet is a fast-paced rogue-lite action-platformer shooter. □ #indiegame /sxffWi2RWE- AssembleTeam December 9, 2022 □ Get the fully loaded Orbital Bullet Action now! If you die a lot, at least you can listen to some catchy tunes.□ The #OrbitalBullet “Over 9000 Update” just dropped on #NintendoSwitch with hundreds of QoL improvements, buffed weapons, reward system overhauls & much more! Orbital Bullet features a pounding electronica soundtrack composed by Juha Korpelainen & Niilo Takalainen. Don’t worry though, you will have plenty opportunity to die. Are you the type of person who enjoys some good ol’ pain? Good, because we got a Streak System that will make the game considerably more difficult (coupled with a few other surprises) with each completed run, until your streak ends. Unlock four different classes to choose from, like the turret-carrying Engineer or the fire-fueled Hellion, each with a different skill tree. “We need guns, lots of guns.” Unlock, find, or buy more than 42 different guns, weapon upgrades and various power-enhancing perks that will change the way you’ll play. Build your own custom skill tree with our Dynamic Skill Trees! Make clever decisions to empower skills and reach new power spikes while the tree changes every time you play. Don’t like your starting weapon? Unlock a new more powerful one right from the start and get your revenge. Or activate the Combo System, to tremendously increase the pacing of the game and receive certain multipliers to currency drops and EXP. How about a bigger Medi-Backpack or extra Shield to last a little bit longer? Having a hard time making progress? Don’t worry, we got you covered! After each death you will be able to spend Nanobytes to receive permanent upgrades and skills. Fast paced unrelenting pixel style-action: each death is permanent, but let’s be honest, dying is part of the fun. Or are you more of a rocket launcher fella? Make the most satisfying long-range curved snipes you have ever done or blast and shred enemies with a load of your hyper shotgun. “Just one-more-run”: Procedurally generated planets, mean enemies, bad-ass bosses, a diverse weaponry and game changing upgrades guarantee addictive gameplay. 360° hard-boiled gunplay: Projectiles traverse in a 360°-degree pattern allowing for a new unrivaled gunplay feeling. TRIGGERFINGER LICKIN’ GOOD ROGUE-LITE ACTION A fast paced 360° action-platformer with rogue-lite elements
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